field manual · vol. i
The Cleaner
A game for people who want a place for everything — and refuse to be told to “pick five items and put them away.” You get briefings, stakes, a running clock, and a permanent record of where things went.
sprints
12 minutes. Cover intact.
Photograph a zone and the archivists draft a mission from what they actually see. Reset the desk before the administrator returns.
expeditions
Catalog the looted tomb.
Block an afternoon. Work the craft closet as an artifact survey — sort, label, and record every container you create.
the vault
Where would I look for this?
Search your catalog. Records age out on their own and send you back to verify, so the map never quietly lies to you.


