field manual · vol. i

The Cleaner

A game for people who want a place for everything — and refuse to be told to “pick five items and put them away.” You get briefings, stakes, a running clock, and a permanent record of where things went.

sprints

12 minutes. Cover intact.

Photograph a zone and the archivists draft a mission from what they actually see. Reset the desk before the administrator returns.

expeditions

Catalog the looted tomb.

Block an afternoon. Work the craft closet as an artifact survey — sort, label, and record every container you create.

the vault

Where would I look for this?

Search your catalog. Records age out on their own and send you back to verify, so the map never quietly lies to you.